Archive index

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56 records in the index
01
Tool

Ballistics Calculator

Calculate the required gun elevation from target distance and powder charges.

02
Update archive

Patch Notes

IRON NEST update history with official changes, build identifiers and independent verification.

03
Mission archive

Missions

Campaign missions with verified objectives, targets, unlocks and medal requirements.

04
Article

Medal guide

Exact Bronze, Silver and Gold medal requirements for every Iron Nest mission.

05
Article

The firing cycle

The essential workflow from receiving an order to confirming a hit.

06
Article

The Iron Nest

A colossal walking artillery fortress built around two 800 mm guns.

07
Article

Map measurements

How to read the tactical map, use its plotting tools, identify units and triangulate positions.

08
Field manual

Requisition Credits

How Requisition Credits are earned, displayed and spent during an Iron Nest operation.

09
Field manual

Requisition Table

Where to find the Requisition Table and how to use Punchcards at the station.

10
Field manual

Map Icons

Identify Tactical Map symbols, combined target modifiers, enemy units and friendly units.

11
Ammunition

Armor-Piercing

Armour-piercing shell, minimal bursting charge. Minimal blast radius.

12
Ammunition

Armor-Piercing High-Explosive

Armour-piercing shell, medium bursting charge. Medium blast radius.

13
Ammunition

Atomic

Experimental fissile-core shell. Theorised sustained chain-reaction. Effects untested.

14
Ammunition

Cluster Munition

Cluster shell, six HE bomblets scattered on impact. Effective against infantry and vehicles.

15
Ammunition

Cyanogen Gas

Cyanogen gas shell. Lethal to units in the open. Fortified units unaffected.

16
Ammunition

Drill / Practice

Blind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.

17
Ammunition

Earthquake

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.

18
Ammunition

Flechette

Flechette shell. Large area of effect. Lethal only to infantry on foot in the open.

19
Ammunition

High-Capacity High-Explosive

High-capacity high-explosive shell. Thin-walled, maximum bursting charge. Large blast radius.

20
Ammunition

High-Explosive

Medium-capacity high-explosive shell. Medium blast radius.

21
Ammunition

Incendiary

Incendiary shell. Ignites a fire on impact, medium radius. Chance to spread.

22
Ammunition

Low-Grade Explosive

Medium-capacity low-grade explosive shell. Small blast radius.

23
Ammunition

Parachute Cluster Munition

Parachute-delayed cluster shell. Six HE bomblets. Staggered impacts 10 seconds apart.

24
Ammunition

Phosgene

Phosgene choking gas shell. Units flee the cloud. If suppressed, they die in it.

25
Ammunition

Propaganda Leaflet

Propaganda leaflet shell. Suppresses enemy troops under the glory of Castile. Chance to induce desertion.

26
Ammunition

Smoke

Covering smoke shell. Non-lethal, allied units advance toward the impact point.

27
Ammunition

Illumination / Star

Parachute-delayed illumination shell. Lights the target area for scouting.

28
Ammunition

Tear Gas

Chloroacetophenone gas shell. Suppresses units, and reveals any hidden ones.

29
Ammunition

Thermal Incendiary

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.

30
Ammunition

White Phosphorus

White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.

31
Punchcard

Move Direction

Move the Iron Nest a set distance in a specific direction.

32
Punchcard

EMERGENCY MOVE !

Immediately reposition to an unknown location, pause CBT.

33
Punchcard

Powder Charges

20 Powder Charges

34
Punchcard

Scout Plane

Request Scout Plane Flyover Location

35
Punchcard

Scout Plane

Request Scout Plane Flyover Location

36
Punchcard

Forward Observer

Forward Observer (FO) gives intel to nearest enemy.

37
Punchcard

Position Report

Local logistics convoy report Iron Nest: positional intel.

38
Mission

Calibration Fire

Plot the designated target from its reported grid and complete the Iron Nest's first live-fire calibration.

39
Mission

Fire & Light

Triangulate and destroy three hostile targets with HE, then place STAR bursts over the Royal Palace.

40
Mission

Liberation

Clear five hostile infantry positions in Ciudad Real, reconnoitre the priority supply cache and destroy it with AP.

41
Mission

Uncontested Front

A Chill skirmish against an exposed force, including armoured bunkers, tanks and an underground supply cache.

42
Mission

Counter-Battery

Destroy enemy artillery under the Iron Nest's first live counter-battery deadline, then clear the remaining force.

43
Mission

Counter-Battery Timer

A timed Challenge skirmish: score as many kills as possible while enemy fire-direction centres control the counter-battery clock.

44
Mission

Iron Road

Intercept a five-car reinforcement train, clear its surviving troops and time the assault signal after two armoured emplacements fall.

45
Mission

Siege of Cartagena

Neutralise Cartagena's coastal batteries and command network, then support the Royal Marine breakout with correctly timed fire missions.

46
Mission

The Gorge

Survive a convoy ambush in the Andalusian pass and destroy the enemy's forward element with a damaged turret system.

47
Mission

Rock of Gibraltar

Destroy HMS Rockingham at the ordered time, then intercept the optional RMS Lusitania as it crosses the harbour map.

48
Mission

Dead Reckoning

Use Tear Gas to expose three concealed command structures, destroy them and signal the advance only after all three fall.

49
Mission

Fire on Call

Begin the assault on Sevilla and answer changing allied fire missions with HE, Tear Gas and Smoke.

50
Mission

High Tide

Hold the beach for 15 minutes, intercept recurring landing craft and stop disembarked marines from reaching the defensive line.

51
Mission

Blind Fire

Destroy four anti-aircraft batteries without recon imagery, using spotter reports and impact corrections to restore air observation.

52
Mission

Phantom Battery

Relocate under fire, destroy twelve enemy spotters and use their accumulated intelligence to defeat an armoured rival Iron Nest.

53
Mission

Final Harvest

Break the last organised resistance under counter-battery fire while intercepting reinforcements and answering optional allied support calls.

54
Mission

White Shells

Choose what shell to fire over Barcelona; the selected effect—or an attack on Castilian command—determines one of four endings.

55
Patch notes

Version 1.0 (1663) patch notes

Patch #6 adds mission Save & Resume and fixes Iron Road progression, medal achievements, visual effects and missing supporter names.

56
Patch notes

Version 1.0 (1618) patch notes

Mission fixes, accessibility settings, reduced memory use and balance changes for IRON NEST: Heavy Turret Simulator.