Chemical ammunition
WP

White Phosphorus

White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 10, 2026
COST (RC)10
DAMAGE0
RADIUS0.75 km
SHELL SPEED0.7
MAX RANGE30 km

Distances follow the kilometre scale used by the game interface.

Operator guidance

Combines displacement, conditional lethal damage and a chance to start fires.

PRIMARY ROLEGas, lethal pressure and fire

Unlock

Complete Dead Reckoning to unlock this shell's requisition punchcard. Once unlocked, use that Punchcard at the Requisition Table and pay its 10 RC price with Requisition Credits.

Effective against

Infantry target iconInfantry
Structure target iconStructure

Powder charge ranges

CHARGEMIN RANGE (KM)MAX RANGE (KM)
10 km5 km
20 km10 km
30 km15 km
40 km20 km
50 km25 km
60 km30 km

Impact behavior

After landing, this shell applies its effects across its listed 0.75 km radius.

  • Impact
  • Unit movement
  • Status effect
  • Conditional effect
  • Damage
  • Delayed effect
  • Random outcome
  • Secondary impact
  • Teleprinter report

Delayed effects occur after 10 seconds.

Compare related shells

Compare its role and effect with Incendiary (INCN), Thermal Incendiary (THRM) or Phosgene (PHGN).

Related operator guides

Use the ballistics calculator to find elevation and flight time, consult the Tactical Map guide to plot its effect radius, or follow the firing cycle to load and fire the shell.