Campaign mission 13

Phantom Battery

Iron Nest has drawn counter-battery fire before, but never like this. Something out there is matching Iron Nest shot for shot.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Phantom Battery sector Tactical Map used in Phantom Battery
Phantom Battery sector Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPPhantom Battery sectorCampaign area
RC MINIMUM400Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsUnaided Fire Distinction · No Quarter Cross · Marksman's Cross · Counter-Battery Commendation
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Phantom Battery unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Use Emergency Move immediately when the unidentified battery opens fire.

  2. 02

    Destroy enemy spotters to reduce the rival battery's ability to reacquire the Iron Nest.

  3. 03

    Use the intelligence gained from those spotters to locate and destroy the enemy Iron Nest.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile observer map icon
Enemy reconnaissance

Enemy spotters

Quantity
12
Priority
2 stars each
Armor
Unarmored
Placement
Multiple enemy observation zones

Each destroyed spotter contributes intelligence and the operation order grants 90 seconds of counter-battery time.

Hostile field-artillery map icon
Primary enemy battery

Enemy Iron Nest

Quantity
1
Priority
5 stars
Armor
Armored
Placement
Repositions through mission-defined battery zones

It has 4 health, requires penetrating hits and moves between damage stages.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Phantom Battery possible battlefield placement zones12345
  1. 1
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

  2. 2
    Enemy Frontline

    12 Enemy Spotter. Mission-defined placement area.

  3. 3
    Allied Frontline

    5 Infantry, 2 Mechanized Infantry, 1 Armour. Mission-defined placement area.

  4. 4
    Enemy Backline

    1 Phantom Battery. Mission-defined placement area.

  5. 5
    Allied Backline

    3 Listening Post. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Move immediately

The opening order is an emergency relocation. Remaining at the acquired position exposes the Iron Nest to the rival battery's fire.

PHASE 02

Blind the battery

Destroy the twelve two-star enemy spotters. Their loss both contributes location intelligence and adds 90 seconds per destroyed spotter to the counter-battery clock.

PHASE 03

Defeat the rival Nest

Use the accumulated reports to locate the five-star armoured battery. Penetrating hits reduce its four health, and it repositions as the engagement progresses.

Operational notes

  • The enemy Iron Nest is the only fixed mission target with 4 health in this operation.
  • Its movement is scripted between damage stages, so one opening grid is not a permanent firing solution.
  • The three listening posts are allied mission entities and are shown separately from the hostile spotter network.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills
No Quarter Cross6 enemy kills8 enemy kills9 enemy kills
Marksman's CrossAverage miss distance ≤ 3 kmAverage miss distance ≤ 1 kmAverage miss distance ≤ 0.3 km
Counter-Battery Commendation100 sec remaining200 sec remaining260 sec remaining

Compare these awards with every other mission requirement in the Medal Guide.