Incendiary ammunition
THRM

Thermal Incendiary

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 10, 2026
COST (RC)22
DAMAGE1
RADIUS0.35 km
SHELL SPEED0.7
MAX RANGE30 km

Distances follow the kilometre scale used by the game interface.

Operator guidance

A stronger incendiary with repeated spread checks after 6, 12 and 24 seconds.

PRIMARY ROLELarge persistent fire effect

Unlock

Complete Phantom Battery to unlock this shell's requisition punchcard. Once unlocked, use that Punchcard at the Requisition Table and pay its 22 RC price with Requisition Credits.

Effective against

Infantry target iconInfantry
Structure target iconStructure

Powder charge ranges

CHARGEMIN RANGE (KM)MAX RANGE (KM)
10 km5 km
20 km10 km
30 km15 km
40 km20 km
50 km25 km
60 km30 km

Impact behavior

After landing, this shell applies its effects across its listed 0.35 km radius.

  • Impact
  • Damage
  • Delayed effect
  • Secondary impact
  • Teleprinter report

Delayed effects occur after 6, 12, 24 seconds.

Compare related shells

Compare its role and effect with Incendiary (INCN) or White Phosphorus (WP).

Related operator guides

Use the ballistics calculator to find elevation and flight time, consult the Tactical Map guide to plot its effect radius, or follow the firing cycle to load and fire the shell.