Chill skirmish

Uncontested Front

Enemy forces have been caught mid-resupply in an exposed position. No counter-battery threat has been identified in the sector. High Command has authorised engagement at Iron Nest's discretion.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Cartagena skirmish area Tactical Map used in Uncontested Front
Cartagena skirmish area Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPCartagena skirmish areaCampaign area
RC MINIMUM350Higher carried balance is preserved
POWDER MINIMUM100Higher carried inventory is preserved
AWARDS4 medalsOrdnance Efficiency Cross · Unrelenting Volley Medal · Quartermaster's Distinction · Single Impact Star
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

This mission graph does not assign a completion unlock.

02
High Command order

OBJECTIVES

  1. 01

    Destroy every hostile element in the exposed resupply position.

  2. 02

    Use AP against underground or armoured supply positions.

  3. 03

    Complete the engagement without a counter-battery deadline.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile installation map icon
Enemy targets

Priority targets

Quantity
3
Priority
3 stars each
Armor
Armored
Placement
Mission-defined enemy area

These are separate armoured high-priority targets.

Hostile installation map icon
Enemy structures

Hostile bunkers

Quantity
4
Priority
3 stars each
Armor
Armored
Placement
Mission-defined bunker areas

The bunkers form part of the force that must be destroyed.

Hostile infantry map icon
Enemy infantry

Hostile infantry

Quantity
18
Priority
0 stars
Armor
Unarmored
Placement
Enemy and frontline areas

Twelve and six infantry are created by separate mission spawns.

Hostile armor map icon
Enemy armor

Hostile tanks

Quantity
7
Priority
0 stars
Armor
Mission data marks these unarmored
Placement
Enemy area

The displayed unit type is Tank; its mission Armour value is 0.

Hostile fire-direction-center map icon
Enemy structures

Fire-direction centres

Quantity
3
Priority
0 stars
Armor
Unarmored
Placement
Enemy area

These are present even though this Chill variant has no active counter-battery threat.

Hostile supply-cache map icon
Priority structure

Supply cache

Quantity
1
Priority
3 stars
Armor
Armored
Placement
Supply-cache zone

The operation text identifies underground supply caches as AP targets that provide additional requisition.

Hostile installation map icon
Enemy target

Additional target

Quantity
1
Priority
0 stars
Armor
Unarmored
Placement
Enemy area

A separate generic hostile target is included in the setup.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Uncontested Front possible battlefield placement zones

    The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

    04
    Spoiler section

    MISSION WALKTHROUGH

    MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
    PHASE 01

    Survey the force

    Use the initial reports and reference point Alpha to separate the exposed formations from the armoured and underground positions.

    PHASE 02

    Clear the surface formations

    Engage infantry, tanks and other exposed targets at discretion. No counter-battery timer is configured for this skirmish.

    PHASE 03

    Break the hardened positions

    Use penetrating ammunition against the armoured bunkers, priority targets and supply cache, then eliminate every remaining hostile element.

    Operational notes

    • This is an official Mission Type 3 branch connected to Liberation, not one of the 15 numbered campaign missions.
    • The graph assigns four medals specifically to this skirmish, including a Quartermaster award that rewards higher RC spending.
    • All fixed placement areas come from the skirmish graph; entities created relative to other units do not have a universal map position.
    05
    Mission awards

    MEDAL REQUIREMENTS

    MedalBronzeSilverGold
    Ordnance Efficiency CrossRequires at least 20 target kills at every rank.0.8 kills/shot1.2 kills/shot1.5 kills/shot
    Unrelenting Volley MedalKill streak of 5Kill streak of 10Kill streak of 20
    Quartermaster's DistinctionSpend at least 150 RCSpend at least 350 RCSpend at least 600 RC
    Single Impact Star2 kills in one impact3 kills in one impact5 kills in one impact

    Compare these awards with every other mission requirement in the Medal Guide.