Campaign mission 04

Counter-Battery

Enemy forces have deployed artillery across the river in response to recent operations. This was anticipated. Iron Nest has been cleared for active engagement under direct fire conditions for the first time.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Ciudad Real Tactical Map used in Counter-Battery
Ciudad Real Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPCiudad RealCampaign area
RC MINIMUM500Higher carried balance is preserved
POWDER MINIMUM0Higher carried inventory is preserved
AWARDS4 medalsSalvo Commendation · Counter-Battery Commendation · Austere Service Medal · No Quarter Cross
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Counter-Battery unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Destroy the three initially identified enemy artillery positions.

  2. 02

    Locate and destroy two additional artillery assets that enter the engagement.

  3. 03

    Eliminate the remaining hostile force after the artillery threat is removed.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile field-artillery map icon
Enemy artillery

Initial artillery battery

Quantity
3
Priority
1 star each
Armor
Unarmored
Placement
Separate points selected within the enemy zone

The 300-second counter-battery timer begins after the first player shell lands.

Hostile field-artillery map icon
Enemy artillery

Secondary artillery assets

Quantity
2
Priority
1 star each
Armor
Unarmored
Placement
Created at mission-defined relative distances

STAR and reconnaissance are authorised to locate these later assets.

Hostile infantry map icon
Enemy infantry

Hostile infantry

Quantity
5
Priority
0 stars
Armor
Unarmored
Placement
Enemy and relative positions

Four infantry are placed in the enemy zone and one additional infantry element is created separately.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Counter-Battery possible battlefield placement zones123456
  1. 1
    Enemy

    4 infantry, 3 Artillery, 1 infantry. Mission-defined placement area.

  2. 2
    Spotter 1

    1 Spotter. Mission-defined placement area.

  3. 3
    Spotter 2

    1 Spotter. Mission-defined placement area.

  4. 4
    Ally

    20 ally. Mission-defined placement area.

  5. 5
    Turret

    1 Iron Nest. Mission-defined placement area.

  6. 6
    Spotter 3

    1 Spotter. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Start the duel

The counter-battery clock is dormant until the first player shell lands. Use the initial reports to prepare before committing that first shot.

PHASE 02

Suppress the artillery

Destroy the three reported guns and identify the two later artillery assets. The mission can extend its active timer when configured artillery objectives are destroyed.

PHASE 03

Clear the field

Once the artillery threat has been handled, eliminate the remaining hostile infantry to complete the operation.

Operational notes

  • The starting counter-battery time is exactly 300 seconds.
  • The later artillery is placed relative to mission context rather than inside one fixed public grid zone.
  • The Salvo Commendation's Silver and Gold comparison directions are recorded exactly as configured; they appear reversed in the current build.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Salvo CommendationThe Silver and Gold comparisons appear reversed; see Known irregularities.3-kill window ≤ 90 sec3-kill window ≥ 45 sec3-kill window ≥ 10 sec
Counter-Battery Commendation100 sec remaining200 sec remaining260 sec remaining
Austere Service MedalSpend 100 RC or fewerSpend 65 RC or fewerSpend 30 RC or fewer
No Quarter Cross6 enemy kills8 enemy kills9 enemy kills

Compare these awards with every other mission requirement in the Medal Guide.