OPERATION OVERVIEW
These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.
Completion unlocks
Completing Counter-Battery unlocks the following Punchcards. Select a card to open its guide.
OBJECTIVES
- 01
Destroy the three initially identified enemy artillery positions.
- 02
Locate and destroy two additional artillery assets that enter the engagement.
- 03
Eliminate the remaining hostile force after the artillery threat is removed.
TARGETS AND PROTECTED UNITS
Initial artillery battery
- Quantity
- 3
- Priority
- 1 star each
- Armor
- Unarmored
- Placement
- Separate points selected within the enemy zone
The 300-second counter-battery timer begins after the first player shell lands.
Secondary artillery assets
- Quantity
- 2
- Priority
- 1 star each
- Armor
- Unarmored
- Placement
- Created at mission-defined relative distances
STAR and reconnaissance are authorised to locate these later assets.
Hostile infantry
- Quantity
- 5
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- Enemy and relative positions
Four infantry are placed in the enemy zone and one additional infantry element is created separately.
REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS
These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

- 1Enemy
4 infantry, 3 Artillery, 1 infantry. Mission-defined placement area.
- 2Spotter 1
1 Spotter. Mission-defined placement area.
- 3Spotter 2
1 Spotter. Mission-defined placement area.
- 4Ally
20 ally. Mission-defined placement area.
- 5Turret
1 Iron Nest. Mission-defined placement area.
- 6Spotter 3
1 Spotter. Mission-defined placement area.
The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.
MISSION WALKTHROUGH
MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
Start the duel
The counter-battery clock is dormant until the first player shell lands. Use the initial reports to prepare before committing that first shot.
Suppress the artillery
Destroy the three reported guns and identify the two later artillery assets. The mission can extend its active timer when configured artillery objectives are destroyed.
Clear the field
Once the artillery threat has been handled, eliminate the remaining hostile infantry to complete the operation.
Operational notes
- The starting counter-battery time is exactly 300 seconds.
- The later artillery is placed relative to mission context rather than inside one fixed public grid zone.
- The Salvo Commendation's Silver and Gold comparison directions are recorded exactly as configured; they appear reversed in the current build.
MEDAL REQUIREMENTS
| Medal | Bronze | Silver | Gold |
|---|---|---|---|
| Salvo CommendationThe Silver and Gold comparisons appear reversed; see Known irregularities. | 3-kill window ≤ 90 sec | 3-kill window ≥ 45 sec | 3-kill window ≥ 10 sec |
| Counter-Battery Commendation | 100 sec remaining | 200 sec remaining | 260 sec remaining |
| Austere Service Medal | Spend 100 RC or fewer | Spend 65 RC or fewer | Spend 30 RC or fewer |
| No Quarter Cross | 6 enemy kills | 8 enemy kills | 9 enemy kills |
Compare these awards with every other mission requirement in the Medal Guide.
