OPERATION OVERVIEW
These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.
Completion unlocks
Completing White Shells unlocks the following Punchcards. Select a card to open its guide.
OBJECTIVES
- 01
Read High Command's final order over Barcelona.
- 02
Choose and fire the shell that determines the campaign outcome.
- 03
Alternatively, attacking Castilian command activates the traitor branch.
TARGETS AND PROTECTED UNITS
Barcelona population
- Quantity
- 45 civilians and 3 hospitals
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- City zone
These entities use hostile-role data for the ending logic even though their displayed names are civilian and hospital.
The King
- Quantity
- 1
- Priority
- 5 stars
- Armor
- Armored
- Placement
- King zone
Hitting the King is included in the mission's traitor trigger.
The General
- Quantity
- 1
- Priority
- 5 stars
- Armor
- Armored
- Placement
- General zone
Hitting the General is included in the mission's traitor trigger.
REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS
These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

- 1City
45 Civilian, 3 Civilian Hospital. Mission-defined placement area.
- 2Ally Frontline
3 Ally Spotter, 20 Ally Infantry, 10 Ally Tank, 5 Ally Mechanized. Mission-defined placement area.
- 3King
1 King. Mission-defined placement area.
- 4General
1 General. Mission-defined placement area.
- 5Ally Backline
3 Ally Artillery, 8 Ally Artillery. Mission-defined placement area.
The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.
MISSION WALKTHROUGH
MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
Ending 1 — restraint
Landing STAR, SMK or PRPG in the city follows Outcome 1. The King reports that Barcelona answers the burst with bells and that the Operator did not take one step too far.
Ending 2 — limited force
Landing DRIL, FLCH, PHGN, TEAR or WP in the city follows Outcome 2. High Command reports surrender with minimal civilian casualties.
Ending 3 — traitor branch
Hitting the King or General activates the DeathWish and hostile-reclassification sequence. This branch uses its own timed resolution and Outcome 3 record.
Ending 4 — destruction
Landing AP, APHE, ATMC, CLMN, CYAN, EQKE, HCHE, HE, INCN, LE, PLCM or THRM in the city follows Outcome 4. The General reports that resistance has been wiped from the map.
Operational notes
- Each city-shell event is explicitly filtered by shell definition; the outcome groups above follow those event connections.
- ATMC triggers a scripted chain of alternating HE and HCHE impacts across the city before the Outcome 4 notification.
- All four ending medals have only a Gold condition: unlock the corresponding ending.
MEDAL REQUIREMENTS
| Medal | Bronze | Silver | Gold |
|---|---|---|---|
| Ending 1 | — | — | Unlock Ending 1 |
| Ending 2 | — | — | Unlock Ending 2 |
| Ending 3 | — | — | Unlock Ending 3 |
| Ending 4 | — | — | Unlock Ending 4 |
Compare these awards with every other mission requirement in the Medal Guide.

