Campaign mission 15

White Shells

The anti-monarchists are broken, and the city of Barcelona lays in the sights of the Iron Nest.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Barcelona Tactical Map used in White Shells
Barcelona Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPBarcelonaCampaign area
RC MINIMUM700Higher carried balance is preserved
POWDER MINIMUM6Higher carried inventory is preserved
AWARDS4 medalsEnding 1 · Ending 2 · Ending 3 · Ending 4
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing White Shells unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Read High Command's final order over Barcelona.

  2. 02

    Choose and fire the shell that determines the campaign outcome.

  3. 03

    Alternatively, attacking Castilian command activates the traitor branch.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Mission-classified hostile civilian map icon
Mission-classified city entities

Barcelona population

Quantity
45 civilians and 3 hospitals
Priority
0 stars
Armor
Unarmored
Placement
City zone

These entities use hostile-role data for the ending logic even though their displayed names are civilian and hospital.

Hostile target map icon
Castilian command

The King

Quantity
1
Priority
5 stars
Armor
Armored
Placement
King zone

Hitting the King is included in the mission's traitor trigger.

Hostile target map icon
Castilian command

The General

Quantity
1
Priority
5 stars
Armor
Armored
Placement
General zone

Hitting the General is included in the mission's traitor trigger.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
White Shells possible battlefield placement zones12345
  1. 1
    City

    45 Civilian, 3 Civilian Hospital. Mission-defined placement area.

  2. 2
    Ally Frontline

    3 Ally Spotter, 20 Ally Infantry, 10 Ally Tank, 5 Ally Mechanized. Mission-defined placement area.

  3. 3
    King

    1 King. Mission-defined placement area.

  4. 4
    General

    1 General. Mission-defined placement area.

  5. 5
    Ally Backline

    3 Ally Artillery, 8 Ally Artillery. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Ending 1 — restraint

Landing STAR, SMK or PRPG in the city follows Outcome 1. The King reports that Barcelona answers the burst with bells and that the Operator did not take one step too far.

PHASE 02

Ending 2 — limited force

Landing DRIL, FLCH, PHGN, TEAR or WP in the city follows Outcome 2. High Command reports surrender with minimal civilian casualties.

PHASE 03

Ending 3 — traitor branch

Hitting the King or General activates the DeathWish and hostile-reclassification sequence. This branch uses its own timed resolution and Outcome 3 record.

PHASE 04

Ending 4 — destruction

Landing AP, APHE, ATMC, CLMN, CYAN, EQKE, HCHE, HE, INCN, LE, PLCM or THRM in the city follows Outcome 4. The General reports that resistance has been wiped from the map.

Operational notes

  • Each city-shell event is explicitly filtered by shell definition; the outcome groups above follow those event connections.
  • ATMC triggers a scripted chain of alternating HE and HCHE impacts across the city before the Outcome 4 notification.
  • All four ending medals have only a Gold condition: unlock the corresponding ending.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Ending 1Unlock Ending 1
Ending 2Unlock Ending 2
Ending 3Unlock Ending 3
Ending 4Unlock Ending 4

Compare these awards with every other mission requirement in the Medal Guide.