AMMUNITION GUIDE
Every shell in the game listed, using exact values from the game.
Ammunition is ordered at the Requisition Table with shell Punchcards. Their prices are paid in Requisition Credits; browse the ammunition Punchcards to compare every cost and use limit.
ALL SHELL STATISTICS
Swipe horizontally to compare every column.
Distances follow the kilometre scale used by the game interface.
CHOOSE BY SHELL ROLE
Penetration3 shells
Armor-Piercing
Choose AP when penetration matters more than area coverage. It has the smallest practical effect radius but deals two damage.
Maximum direct penetrationArmor-Piercing High-Explosive
APHE keeps the two-damage profile of AP while adding a larger impact radius.
Penetration with a bursting chargeEarthquake
A deep-penetrating AP shell with two damage and a large radius.
Delayed subterranean burstExperimental1 shell
Cluster2 shells
Chemical4 shells
Cyanogen Gas
A wide-area chemical shell intended for exposed units.
Lethal open-area gasPhosgene
Forces units to flee and can deal two damage when its graph conditions are met.
Displacement and lethal gasTear Gas
Non-damaging gas that suppresses targets and reveals hidden units.
Suppression and revealWhite Phosphorus
Combines displacement, conditional lethal damage and a chance to start fires.
Gas, lethal pressure and fireUtility4 shells
Drill / Practice
A concrete-filled blind shell with the lowest destructive radius and a very low cost. This shell is not very effective against targets, but it can still be used to eliminate threaths when used with precision.
Inert practice projectilePropaganda Leaflet
A low-cost non-conventional shell that suppresses troops and can cause desertion.
Suppression and desertionSmoke
The cheapest shell alongside STAR. It creates the widest conventional control area and draws allied units toward impact.
Cover and allied movementIllumination / Star
A non-damaging illumination shell used to reveal the target area.
Scouting illuminationExplosive4 shells
Flechette
Designed for a large area of effect against infantry.
Wide anti-personnel effectHigh-Capacity High-Explosive
The conventional choice for maximum blast coverage, with more than twice HE's radius.
Maximum conventional blastHigh-Explosive
The baseline shell: moderate cost, one damage and a medium effect area.
General-purpose explosiveLow-Grade Explosive
A cheaper conventional explosive with a smaller radius than HE.
Economical small blast