OPERATION OVERVIEW
These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.
Completion unlocks
Completing Fire on Call unlocks the following Punchcards. Select a card to open its guide.
OBJECTIVES
- 01
Sound the war horn to begin the allied assault on Sevilla.
- 02
Answer conventional HE fire missions against reported hostile positions.
- 03
Use TEAR to expose a hidden strongpoint, then destroy it with HE.
- 04
Place SMK on allied positions when troops request protective smoke.
- 05
Keep the advance moving until the city falls.
TARGETS AND PROTECTED UNITS
Hostile infantry
- Quantity
- 11
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- Enemy city and frontline areas
Nine and two infantry are created by separate mission spawns.
Hostile mechanized units
- Quantity
- 4
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- Enemy area
These support the city's infantry defence.
Field guns
- Quantity
- 3
- Priority
- 2 stars each
- Armor
- Armored
- Placement
- Enemy artillery areas
These are the mission's armoured high-priority field positions.
REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS
These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

- 1Enemy Frontline
9 Enemy Infantry, 4 Enemy Mechanized Infantry, 3 Enemy Field Gun, 2 Enemy Infantry. Mission-defined placement area.
- 2Allied Frontline
12 Infantry, 4 Spotter, 6 Mechanized Infantry, 4 Armour. Mission-defined placement area.
- 3Turret Spawn
1 Iron Nest. Mission-defined placement area.
The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.
MISSION WALKTHROUGH
MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
Start the advance
Sound the war horn when ready. The assault then generates fire missions tied to the position and condition of allied formations.
Match the requested effect
Use HE for reported hostile targets, TEAR before HE against the concealed strongpoint, and SMK on an allied position when protective smoke is requested.
Prevent the assault from stalling
Calls must be answered with the requested effect and within their active mission window. Continue supporting the advance until Sevilla falls; surviving targets can remain afterward.
Operational notes
- The mission varies its support request rather than presenting one fixed sequence of target grids.
- Allied positions are part of the mission logic, so a Smoke request is aimed at the friendly formation named in the report.
- The setup creates 18 hostile units and 26 protected allied units before later mission-state movement.
MEDAL REQUIREMENTS
| Medal | Bronze | Silver | Gold |
|---|---|---|---|
| Measured Fire Star | 2 or fewer allied kills | 1 or fewer allied kills | No allied kills |
| No Quarter Cross | 10 enemy kills | 20 enemy kills | 30 enemy kills |
| Ordnance Efficiency CrossRequires at least 10 target kills at every rank. | 0.8 kills/shot | 1.5 kills/shot | 2 kills/shot |
| Unaided Fire Distinction | No recon; more than 5 kills | No recon; more than 10 kills | No recon; more than 18 kills |
Compare these awards with every other mission requirement in the Medal Guide.
