Campaign mission 12

Blind Fire

Anti-aircraft batteries over the Turia deny all reconnaissance, holding the advance on Valencia at a standstill.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Valencia Tactical Map used in Blind Fire
Valencia Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPValenciaCampaign area
RC MINIMUM300Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsAustere Service Medal · Unbroken Volley Medal · No Quarter Cross · Unaided Fire Distinction
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Blind Fire unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Locate and destroy all four anti-aircraft batteries while reconnaissance is unavailable.

  2. 02

    Use the three spotters, two reference points and teleprinter impact corrections to adjust fire.

  3. 03

    After air observation is restored, engage the remaining hostile force optionally.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile anti-aircraft map icon
Primary enemy artillery

Anti-aircraft batteries

Quantity
4
Priority
2 stars each
Armor
Unarmored
Placement
Separate AA zones

Every active battery blocks reconnaissance and shell-impact photographs.

Hostile target map icon
Enemy force

City force

Quantity
6 infantry and 1 commander
Priority
2 infantry: 1 star; commander: 3 stars
Armor
Unarmored
Placement
Enemy city area

These units remain separate from the four required AA batteries.

Hostile target map icon
Enemy force

Frontline force

Quantity
6 infantry, 4 anti-armor and 6 armor
Priority
0 stars
Armor
Unarmored
Placement
Enemy frontline

These formations become easier to observe after the AA network is destroyed.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Blind Fire possible battlefield placement zones1234567891011121314
  1. 1
    Spotter Zone 1

    1 Spotter. Mission-defined placement area.

  2. 2
    Spotter Zone 2

    1 Spotter. Mission-defined placement area.

  3. 3
    Spotter Zone 3

    1 Spotter. Mission-defined placement area.

  4. 4
    Zone Alpha

    1 Alpha. Mission-defined placement area.

  5. 5
    Zone Bravo

    1 Bravo. Mission-defined placement area.

  6. 6
    AA Zone 1

    1 AA Battery. Mission-defined placement area.

  7. 7
    AA Zone 3

    1 AA Battery. Mission-defined placement area.

  8. 8
    AA Zone 4

    1 AA Battery. Mission-defined placement area.

  9. 9
    AA Zone 2

    1 AA Battery. Mission-defined placement area.

  10. 10
    Phantom Battery

    1 PhantomBattery. Mission-defined placement area.

  11. 11
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

  12. 12
    City Enemy

    4 Enemy Infantry, 2 Enemy Infantry, 1 Enemy Commander. Mission-defined placement area.

  13. 13
    Allied Frontline

    12 Allied Infantry. Mission-defined placement area.

  14. 14
    Enemy Frontline

    6 Enemy Infantry, 4 Enemy Anti armor, 6 Enemy Armor. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Work without imagery

Normal reconnaissance and shell photographs remain unavailable while any AA battery survives. Plot from the spotters' bearings and distances to the two fixed reference points.

PHASE 02

Apply impact corrections

After each shot, use the teleprinter's correction relative to the nearest enemy to refine the next solution.

PHASE 03

Restore reconnaissance

Destroy all four two-star AA positions. Air observation then returns, and any other surviving hostile formations become optional targets.

Operational notes

  • The four AA batteries are the only required primary targets in the setup.
  • A mission-only dummy entity supports impact-report logic; it is not listed as a player target.
  • The remaining fixed hostile setup totals 23 units beyond the four batteries.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Austere Service MedalSpend 180 RC or fewerSpend 100 RC or fewerSpend 50 RC or fewer
Unbroken Volley MedalKill streak of 3Kill streak of 5Kill streak of 6
No Quarter Cross5 enemy kills10 enemy kills20 enemy kills
Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills

Compare these awards with every other mission requirement in the Medal Guide.