Campaign mission 09

Dead Reckoning

Cádiz's garrison has gone to ground, invisible to reconnaissance and unwilling to show itself. Allied troops cannot advance until it is dealt with.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Dead Reckoning sector Tactical Map used in Dead Reckoning
Dead Reckoning sector Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPDead Reckoning sectorCampaign area
RC MINIMUM300Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsMeasured Fire Star · Unbroken Volley Medal · No Quarter Cross · Austere Service Medal
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Dead Reckoning unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Use TEAR to force the three concealed command structures into the open.

  2. 02

    Destroy the signal station, assembly area and commander position.

  3. 03

    Sound the war horn only after all three primary structures are destroyed.

  4. 04

    Engage remaining enemy formations optionally after the advance begins.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile broadcast-position map icon
Primary structure

Signal station

Quantity
1
Priority
2 stars
Armor
Unarmored
Placement
Concealed enemy backline

TEAR is used to reveal the hidden position before destructive fire.

Hostile installation map icon
Primary structure

Assembly area

Quantity
1
Priority
3 stars
Armor
Armored
Placement
Concealed enemy backline

One of two armoured primary command targets.

Hostile commander map icon
Primary structure

Commander position

Quantity
1
Priority
4 stars
Armor
Armored
Placement
Concealed enemy backline

The highest-priority primary target.

Hostile target map icon
Enemy force

Forward force

Quantity
6 infantry, 2 mechanized and 2 field guns
Priority
Field guns: 1 star
Armor
Unarmored
Placement
Hidden enemy frontline

These units are separate from the three structures required for the signal.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Dead Reckoning possible battlefield placement zones1234
  1. 1
    Enemy Frontline

    6 Enemy Infantry, 2 Enemy Mechanized Infantry, 2 Enemy Field Gun. Mission-defined placement area.

  2. 2
    Allied Frontline

    6 Infantry, 3 Spotter, 4 Mechanized Infantry, 2 Armour. Mission-defined placement area.

  3. 3
    Enemy Backline

    1 Enemy Signal Station, 1 Enemy Assembly Area, 1 Enemy Field Command. Mission-defined placement area.

  4. 4
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Expose the command network

The three primary structures are concealed from normal reconnaissance. Fire TEAR into their reported areas to make them visible.

PHASE 02

Destroy all three structures

Engage the signal station and use penetrating ammunition against the armoured assembly area and commander position.

PHASE 03

Give the signal

Sound the war horn only when all three primary targets are destroyed. An early signal follows the mission's casualty and failure branch; other hostile units become optional afterward.

Operational notes

  • The setup distinguishes three primary backline structures from ten forward enemy units.
  • The assembly area and commander position have Armour enabled; the signal station does not.
  • The mission graph controls the advance through the war-horn notification rather than automatic completion on the first target kill.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Measured Fire Star2 or fewer allied kills1 or fewer allied killsNo allied kills
Unbroken Volley MedalKill streak of 3Kill streak of 5Kill streak of 6
No Quarter Cross6 enemy kills11 enemy kills15 enemy kills
Austere Service MedalSpend 100 RC or fewerSpend 65 RC or fewerSpend 30 RC or fewer

Compare these awards with every other mission requirement in the Medal Guide.