OPERATION OVERVIEW
These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.
Completion unlocks
Completing Dead Reckoning unlocks the following Punchcards. Select a card to open its guide.
OBJECTIVES
- 01
Use TEAR to force the three concealed command structures into the open.
- 02
Destroy the signal station, assembly area and commander position.
- 03
Sound the war horn only after all three primary structures are destroyed.
- 04
Engage remaining enemy formations optionally after the advance begins.
TARGETS AND PROTECTED UNITS
Signal station
- Quantity
- 1
- Priority
- 2 stars
- Armor
- Unarmored
- Placement
- Concealed enemy backline
TEAR is used to reveal the hidden position before destructive fire.
Assembly area
- Quantity
- 1
- Priority
- 3 stars
- Armor
- Armored
- Placement
- Concealed enemy backline
One of two armoured primary command targets.
Commander position
- Quantity
- 1
- Priority
- 4 stars
- Armor
- Armored
- Placement
- Concealed enemy backline
The highest-priority primary target.
Forward force
- Quantity
- 6 infantry, 2 mechanized and 2 field guns
- Priority
- Field guns: 1 star
- Armor
- Unarmored
- Placement
- Hidden enemy frontline
These units are separate from the three structures required for the signal.
REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS
These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

- 1Enemy Frontline
6 Enemy Infantry, 2 Enemy Mechanized Infantry, 2 Enemy Field Gun. Mission-defined placement area.
- 2Allied Frontline
6 Infantry, 3 Spotter, 4 Mechanized Infantry, 2 Armour. Mission-defined placement area.
- 3Enemy Backline
1 Enemy Signal Station, 1 Enemy Assembly Area, 1 Enemy Field Command. Mission-defined placement area.
- 4Turret Spawn
1 Iron Nest. Mission-defined placement area.
The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.
MISSION WALKTHROUGH
MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
Expose the command network
The three primary structures are concealed from normal reconnaissance. Fire TEAR into their reported areas to make them visible.
Destroy all three structures
Engage the signal station and use penetrating ammunition against the armoured assembly area and commander position.
Give the signal
Sound the war horn only when all three primary targets are destroyed. An early signal follows the mission's casualty and failure branch; other hostile units become optional afterward.
Operational notes
- The setup distinguishes three primary backline structures from ten forward enemy units.
- The assembly area and commander position have Armour enabled; the signal station does not.
- The mission graph controls the advance through the war-horn notification rather than automatic completion on the first target kill.
MEDAL REQUIREMENTS
| Medal | Bronze | Silver | Gold |
|---|---|---|---|
| Measured Fire Star | 2 or fewer allied kills | 1 or fewer allied kills | No allied kills |
| Unbroken Volley Medal | Kill streak of 3 | Kill streak of 5 | Kill streak of 6 |
| No Quarter Cross | 6 enemy kills | 11 enemy kills | 15 enemy kills |
| Austere Service Medal | Spend 100 RC or fewer | Spend 65 RC or fewer | Spend 30 RC or fewer |
Compare these awards with every other mission requirement in the Medal Guide.

