Penetration ammunition
AP

Armor-Piercing

Armour-piercing shell, minimal bursting charge. Minimal blast radius.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 10, 2026
COST (RC)10
DAMAGE2
RADIUS0.15 km
SHELL SPEED0.7
MAX RANGE30 km

Distances follow the kilometre scale used by the game interface.

Operator guidance

Choose AP when penetration matters more than area coverage. It has the smallest practical effect radius but deals two damage.

PRIMARY ROLEMaximum direct penetration

Unlock

Complete Fire & Light to unlock this shell's requisition punchcard. Once unlocked, use that Punchcard at the Requisition Table and pay its 10 RC price with Requisition Credits.

Effective against

Underground target iconUnderground
Mechanized target iconMechanized
Structure target iconStructure

Powder charge ranges

CHARGEMIN RANGE (KM)MAX RANGE (KM)
10 km5 km
20 km10 km
30 km15 km
40 km20 km
50 km25 km
60 km30 km

Impact behavior

After landing, this shell applies its effects across its listed 0.15 km radius.

  • Impact
  • Damage

Compare related shells

Compare its role and effect with Armor-Piercing High-Explosive (APHE) or Earthquake (EQKE).

Related operator guides

Use the ballistics calculator to find elevation and flight time, consult the Tactical Map guide to plot its effect radius, or follow the firing cycle to load and fire the shell.