Campaign mission 05

Iron Road

Valle de Mula sits astride the supply corridor High Command intends to sever ahead of the coming advance. The garrison there is expecting reinforcements by rail.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Valle de Mula Tactical Map used in Iron Road
Valle de Mula Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPValle de MulaCampaign area
RC MINIMUM300Higher carried balance is preserved
POWDER MINIMUM12Higher carried inventory is preserved
AWARDS4 medalsMeasured Fire Star · Unrelenting Volley Medal · Ordnance Efficiency Cross · Unaided Fire Distinction
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Iron Road unlocks the following Punchcards. Select a card to open its guide.

Utility requests are processed at the Requisition Table.

02
High Command order

OBJECTIVES

  1. 01

    Intercept the incoming reinforcement train before or as it reaches Valle de Mula station.

  2. 02

    Destroy surviving train cars and any reinforcements that disembark.

  3. 03

    Destroy both armoured emplacements with AP, then sound the war horn to begin the assault.

  4. 04

    Clear the approach; remaining town targets become optional after the primary operation succeeds.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile rail-transport map icon
Moving enemy targets

Reinforcement train

Quantity
5 cars
Priority
1 star each
Armor
Unarmored
Placement
Travels through waypoints A, B and C toward the station

The consist is a locomotive, platform car, two troop cars and a caboose. A direct strike can cripple it; a track strike can stop or derail it.

Hostile target map icon
Conditional enemy force

Disembarked reinforcements

Quantity
3 infantry and 2 armor
Priority
0 stars
Armor
Unarmored
Placement
Created relative to the train or station after arrival

These units are used when the train reaches its destination and unloads.

Hostile armor map icon
Enemy structures

Armoured emplacements

Quantity
2
Priority
0 stars
Armor
Armored
Placement
Separate pillbox zones

Both must be destroyed before the assault signal is safe.

Hostile target map icon
Enemy force

Town garrison

Quantity
3 infantry, 1 mechanized and 1 commander
Priority
Commander: 2 stars
Armor
Unarmored
Placement
Town and station areas

The commander and garrison remain part of the battlefield after the approach is opened.

Train-station map icon
Priority structure

Rail station

Quantity
1
Priority
3 stars
Armor
Unarmored
Placement
Station zone

A separate high-priority station target is present.

Mission-classified hostile medical map icon
Enemy structure

Enemy hospital

Quantity
1
Priority
1 star
Armor
Unarmored
Placement
Town zone

The mission classifies this hospital as hostile.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Iron Road possible battlefield placement zones12345678910111213
  1. 1
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

  2. 2
    Train Car A Spawn

    1 Locomotive. Mission-defined placement area.

  3. 3
    Train Car B Spawn

    1 Platform Car. Mission-defined placement area.

  4. 4
    Train Car C Spawn

    1 Troop Car A. Mission-defined placement area.

  5. 5
    Train Car D Spawn

    1 Troop Car B. Mission-defined placement area.

  6. 6
    Train Car E Spawn

    1 Caboose. Mission-defined placement area.

  7. 7
    Waypoint 1

    1 Waypoint A. Mission-defined placement area.

  8. 8
    Waypoint 2

    1 Waypoint B. Mission-defined placement area.

  9. 9
    Waypoint 3

    1 Waypoint C. Mission-defined placement area.

  10. 10
    Enemy Backline

    1 EnemyCommander, 1 EnemyHospital. Mission-defined placement area.

  11. 11
    Allied Frontline

    6 Infantry, 2 Spotter, 2 Mechanized. Mission-defined placement area.

  12. 12
    Train Station

    1 MainStation. Mission-defined placement area.

  13. 13
    Enemy Frontline

    1 EnemyMechanized, 2 Pillbox, 3 EnemyInfantry. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Intercept the train

Use the printed timetable and reference waypoints to predict the train's movement. A hit on the consist or its track changes whether reinforcements reach the station.

PHASE 02

Contain the station

Destroy remaining cars and engage any infantry or armour that disembarks if the train reaches Valle de Mula.

PHASE 03

Signal the assault

Destroy both armoured emplacements with AP before sounding the war horn. Three premature assault signals trigger mission failure; after the approach is cleared, remaining town targets are optional.

Operational notes

  • The train schedule names an arrival time of 10:16:50 and uses three fixed map reference waypoints.
  • Train-arrival reinforcements use relative placement, so they do not have one fixed grid on the overlay.
  • The war horn is a mission input with an explicit three-strike failure branch when used too early.
  • Version 1.0 (1663) fixed a soft lock caused by two shells hitting the train at the same time and made the Unrelenting Volley Medal obtainable without changing its 5, 10 and 20-kill thresholds.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Measured Fire Star2 or fewer allied kills1 or fewer allied killsNo allied kills
Unrelenting Volley MedalThe unobtainable-medal bug was fixed in version 1.0 (1663); the thresholds did not change.Kill streak of 5Kill streak of 10Kill streak of 20
Ordnance Efficiency CrossRequires at least 10 target kills at every rank.0.8 kills/shot1.5 kills/shot2 kills/shot
Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills

Compare these awards with every other mission requirement in the Medal Guide.