Requisition Table

PUNCHCARD GUIDE

Every ammunition and utility punchcard used at the Requisition Table in Iron Nest.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 10, 2026
Requisition system

Using punchcards

Punchcards are processed at the Requisition Table, where their displayed cost is paid with Requisition Credits (RC). Each card defines a specific ammunition, reconnaissance, movement or supply request.

Use this catalogue to compare every card's exact cost and use limit. The ammunition guide adds shell damage, radius and range, while the individual utility pages explain any required map input and the resulting action.

Movement2 cards

Scouting3 cards

Miscellaneous2 cards

Ammunition20 cards

Armor-Piercing punchcard
Ammunition

Armor-Piercing

Armour-piercing shell, minimal bursting charge. Minimal blast radius.

10Reusable
Armor-Piercing High-Explosive punchcard
Ammunition

Armor-Piercing High-Explosive

Armour-piercing shell, medium bursting charge. Medium blast radius.

15Reusable
Atomic punchcard
Ammunition

Atomic

Experimental fissile-core shell. Theorised sustained chain-reaction. Effects untested.

666One use
Cluster Munition punchcard
Ammunition

Cluster Munition

Cluster shell, six HE bomblets scattered on impact. Effective against infantry and vehicles.

17Reusable
Cyanogen Gas punchcard
Ammunition

Cyanogen Gas

Cyanogen gas shell. Lethal to units in the open. Fortified units unaffected.

28Reusable
Drill / Practice punchcard
Ammunition

Drill / Practice

Blind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.

3Reusable
Earthquake punchcard
Ammunition

Earthquake

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.

26Reusable
Flechette punchcard
Ammunition

Flechette

Flechette shell. Large area of effect. Lethal only to infantry on foot in the open.

20Reusable
High-Capacity High-Explosive punchcard
Ammunition

High-Capacity High-Explosive

High-capacity high-explosive shell. Thin-walled, maximum bursting charge. Large blast radius.

18Reusable
High-Explosive punchcard
Ammunition

High-Explosive

Medium-capacity high-explosive shell. Medium blast radius.

10Reusable
Incendiary punchcard
Ammunition

Incendiary

Incendiary shell. Ignites a fire on impact, medium radius. Chance to spread.

12Reusable
Low-Grade Explosive punchcard
Ammunition

Low-Grade Explosive

Medium-capacity low-grade explosive shell. Small blast radius.

8Reusable
Parachute Cluster Munition punchcard
Ammunition

Parachute Cluster Munition

Parachute-delayed cluster shell. Six HE bomblets. Staggered impacts 10 seconds apart.

15Reusable
Phosgene punchcard
Ammunition

Phosgene

Phosgene choking gas shell. Units flee the cloud. If suppressed, they die in it.

10Reusable
Propaganda Leaflet punchcard
Ammunition

Propaganda Leaflet

Propaganda leaflet shell. Suppresses enemy troops under the glory of Castile. Chance to induce desertion.

7Reusable
Smoke punchcard
Ammunition

Smoke

Covering smoke shell. Non-lethal, allied units advance toward the impact point.

2Reusable
Illumination / Star punchcard
Ammunition

Illumination / Star

Parachute-delayed illumination shell. Lights the target area for scouting.

2Reusable
Tear Gas punchcard
Ammunition

Tear Gas

Chloroacetophenone gas shell. Suppresses units, and reveals any hidden ones.

8Reusable
Thermal Incendiary punchcard
Ammunition

Thermal Incendiary

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.

22Reusable
White Phosphorus punchcard
Ammunition

White Phosphorus

White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.

10Reusable