Campaign mission 02

Fire & Light

Intelligence has identified an anti-monarchist element operating within the city. Separately, High Command has scheduled a celebratory illumination over the Royal Palace to mark the General's peace initiative. Iron Nest has been assigned both operations.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Aranjuez Tactical Map used in Fire & Light
Aranjuez Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPAranjuezCampaign area
RC MINIMUM0Higher carried balance is preserved
POWDER MINIMUM100Higher carried inventory is preserved
AWARDS1 medalOrdnance Efficiency Citation
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Fire & Light unlocks the following Punchcards. Select a card to open its guide.

Utility requests are processed at the Requisition Table.

02
High Command order

OBJECTIVES

  1. 01

    Triangulate the first hostile target from two observer bearings and destroy it with HE.

  2. 02

    Use the reconnaissance photographs to find and destroy two additional hostile targets with HE.

  3. 03

    Fire STAR shells near the Royal Palace and correct each impact until the burst position is accepted.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile installation map icon
Enemy target

Initial hostile element

Quantity
1
Priority
1 star
Armor
Unarmored
Placement
Selected within the first hostile city zone

Two spotter positions provide the bearings needed to triangulate this target.

Hostile installation map icon
Enemy targets

Additional hostile elements

Quantity
2
Priority
1 star each
Armor
Unarmored
Placement
Selected within two separate hostile city zones

These targets are introduced after the first target is destroyed and are shown through reconnaissance photographs.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Fire & Light possible battlefield placement zones123456789101112
  1. 1
    Initial hostile target

    1 enemy target. Combat phase; located through the two spotter bearings.

  2. 2
    Additional hostile target A

    1 enemy target. Revealed after the initial hostile target is destroyed.

  3. 3
    Additional hostile target B

    1 enemy target. Revealed after the initial hostile target is destroyed.

  4. 4
    The King

    1 protected unit. Present from mission start.

  5. 5
    The General

    1 protected unit. Present from mission start.

  6. 6
    Spotter area A

    1 allied spotter. Present from mission start; supplies one triangulation bearing.

  7. 7
    Spotter area B

    1 allied spotter. Present from mission start; supplies one triangulation bearing.

  8. 8
    Allied backline areas

    8 allied artillery units. Present from mission start; each unit is placed separately within these areas.

  9. 9
    Allied frontline areas

    4 allied artillery units. Present from mission start; each unit is placed separately within these areas.

  10. 10
    Reference point A

    Mission reference point. Present from mission start.

  11. 11
    Reference point B

    Mission reference point. Present from mission start.

  12. 12
    Iron Nest

    Player firing position. Mission starting position.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Triangulate the first target

The initial Field Report gives two bearings from separate observation points. Extend both bearing lines on the Tactical Map; their intersection identifies the target position. High Command specifies HE for this combat phase.

PHASE 02

Clear the additional targets

Destroying the first target releases reconnaissance photographs and reveals two additional hostile elements. Use the yellow intelligence markings on those photographs to correct fire and destroy both with HE.

PHASE 03

Illuminate the Royal Palace

After all three hostile targets are destroyed, the mission changes to a non-combat illumination task. Fire STAR shells near the reported palace position. Yellow distance numbers and direction arrows on each impact photograph show how the next shot should be corrected.

PHASE 04

Receive confirmation

The mission ends when High Command accepts the STAR burst position. HE impacts during the illumination phase and STAR impacts during the combat phase produce wrong-ordnance warnings instead of advancing the correct objective.

Operational notes

  • The hostile targets are placed through mission zones; their exact grids can differ between playthroughs.
  • The first phase uses bearing triangulation, while the illumination phase uses distance-and-direction corrections from impact photographs.
  • Destroying protected Castilian units can activate the mission's traitor and failure sequence.
  • The mission tracks total shots across both the combat and illumination phases for its medal.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Ordnance Efficiency CitationComplete the mission in 8 shots or fewerComplete the mission in 6 shots or fewerComplete the mission in 4 shots or fewer

Compare these awards with every other mission requirement in the Medal Guide.