OPERATION OVERVIEW
These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.
Completion unlocks
Completing Counter-Battery Timer unlocks the following Punchcards. Select a card to open its guide.
OBJECTIVES
- 01
Destroy as many hostile units as possible before counter-battery fire silences the Iron Nest.
- 02
Use AP against the underground fire-direction centres.
- 03
Destroy fire-direction centres to pause the counter-battery attack.
TARGETS AND PROTECTED UNITS
Hostile artillery
- Quantity
- 4
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- Enemy artillery areas
One and three guns are created by separate mission spawns.
Underground bunkers
- Quantity
- 2
- Priority
- 2 stars each
- Armor
- Armored
- Placement
- Enemy bunker areas
The operation order identifies the hardened fire-direction positions as AP targets.
Hostile infantry
- Quantity
- 10
- Priority
- 0 stars
- Armor
- Unarmored
- Placement
- Enemy area
These are part of the timed kill pool.
Hostile tanks
- Quantity
- 5
- Priority
- 0 stars
- Armor
- Mission data marks these unarmored
- Placement
- Enemy area
The displayed unit type is Tank; its mission Armour value is 0.
Priority targets
- Quantity
- 3
- Priority
- 1 star each
- Armor
- Armored
- Placement
- Enemy area
Three additional armoured targets are included in the columns.
REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS
These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.
MISSION WALKTHROUGH
MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
Prepare before firing
The ten-minute counter-battery timer begins with the first player shot, so plotting before that shot preserves the full engagement window.
Build the kill count
Engage the converging infantry, tanks, artillery and priority targets. The objective is score-based rather than the destruction of one fixed primary target.
Interrupt counter-battery fire
Use AP against the underground fire-direction centres. Destroying those positions pauses the counter-battery sequence and preserves time for further kills.
Operational notes
- The configured starting timer is 600 seconds.
- This is an official Mission Type 2 branch connected to Counter-Battery.
- The Challenge graph assigns its own four medal definitions and unlocks CLMN on completion.
MEDAL REQUIREMENTS
| Medal | Bronze | Silver | Gold |
|---|---|---|---|
| Unaided Fire Distinction | No recon; more than 5 kills | No recon; more than 10 kills | No recon; more than 18 kills |
| Rapid Engagement Medal | First shot within 120 sec; more than 5 kills | First shot within 80 sec; more than 10 kills | First shot within 50 sec; more than 20 kills |
| Ordnance Efficiency CrossRequires at least 20 target kills at every rank. | 0.8 kills/shot | 1.2 kills/shot | 1.5 kills/shot |
| Unrelenting Volley Medal | Kill streak of 5 | Kill streak of 10 | Kill streak of 20 |
Compare these awards with every other mission requirement in the Medal Guide.
