Challenge skirmish

Counter-Battery Timer

Three enemy columns converge on the river crossing. Counter-battery fire commences with the first shot. High Command requires maximum kills before the position is silenced.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Cartagena skirmish area Tactical Map used in Counter-Battery Timer
Cartagena skirmish area Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPCartagena skirmish areaCampaign area
RC MINIMUM200Higher carried balance is preserved
POWDER MINIMUM40Higher carried inventory is preserved
AWARDS4 medalsUnaided Fire Distinction · Rapid Engagement Medal · Ordnance Efficiency Cross · Unrelenting Volley Medal
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Counter-Battery Timer unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Destroy as many hostile units as possible before counter-battery fire silences the Iron Nest.

  2. 02

    Use AP against the underground fire-direction centres.

  3. 03

    Destroy fire-direction centres to pause the counter-battery attack.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile field-artillery map icon
Enemy artillery

Hostile artillery

Quantity
4
Priority
0 stars
Armor
Unarmored
Placement
Enemy artillery areas

One and three guns are created by separate mission spawns.

Hostile installation map icon
Enemy structures

Underground bunkers

Quantity
2
Priority
2 stars each
Armor
Armored
Placement
Enemy bunker areas

The operation order identifies the hardened fire-direction positions as AP targets.

Hostile infantry map icon
Enemy infantry

Hostile infantry

Quantity
10
Priority
0 stars
Armor
Unarmored
Placement
Enemy area

These are part of the timed kill pool.

Hostile armor map icon
Enemy armor

Hostile tanks

Quantity
5
Priority
0 stars
Armor
Mission data marks these unarmored
Placement
Enemy area

The displayed unit type is Tank; its mission Armour value is 0.

Hostile installation map icon
Enemy targets

Priority targets

Quantity
3
Priority
1 star each
Armor
Armored
Placement
Enemy area

Three additional armoured targets are included in the columns.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Counter-Battery Timer possible battlefield placement zones

    The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

    04
    Spoiler section

    MISSION WALKTHROUGH

    MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
    PHASE 01

    Prepare before firing

    The ten-minute counter-battery timer begins with the first player shot, so plotting before that shot preserves the full engagement window.

    PHASE 02

    Build the kill count

    Engage the converging infantry, tanks, artillery and priority targets. The objective is score-based rather than the destruction of one fixed primary target.

    PHASE 03

    Interrupt counter-battery fire

    Use AP against the underground fire-direction centres. Destroying those positions pauses the counter-battery sequence and preserves time for further kills.

    Operational notes

    • The configured starting timer is 600 seconds.
    • This is an official Mission Type 2 branch connected to Counter-Battery.
    • The Challenge graph assigns its own four medal definitions and unlocks CLMN on completion.
    05
    Mission awards

    MEDAL REQUIREMENTS

    MedalBronzeSilverGold
    Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills
    Rapid Engagement MedalFirst shot within 120 sec; more than 5 killsFirst shot within 80 sec; more than 10 killsFirst shot within 50 sec; more than 20 kills
    Ordnance Efficiency CrossRequires at least 20 target kills at every rank.0.8 kills/shot1.2 kills/shot1.5 kills/shot
    Unrelenting Volley MedalKill streak of 5Kill streak of 10Kill streak of 20

    Compare these awards with every other mission requirement in the Medal Guide.