Campaign mission 08

Rock of Gibraltar

A cruiser lies at anchor in Gibraltar harbour, her crew asleep and the night otherwise quiet. High Command has ordered her destruction on time.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Gibraltar Tactical Map used in Rock of Gibraltar
Gibraltar Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPGibraltarCampaign area
RC MINIMUM150Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsMeasured Fire Star · No Quarter Cross · Unaided Fire Distinction · Austere Service Medal
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Rock of Gibraltar unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Wait for the ordered strike time and destroy HMS Rockingham with penetrating ammunition.

  2. 02

    After the cruiser is destroyed, optionally intercept RMS Lusitania before it leaves the operational area.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile ship map icon
Enemy cruiser

HMS Rockingham

Quantity
1
Priority
5 stars
Armor
Armored
Placement
Fixed harbour target zone

The primary target is armoured and the operation prohibits an early strike.

Hostile ship map icon
Optional moving target

RMS Lusitania

Quantity
1
Priority
3 stars
Armor
Unarmored
Placement
Enters between Q1 and T1 on a mission-defined track

The report gives a course of 12 degrees and speed of 9.7 knots.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Rock of Gibraltar possible battlefield placement zones123456789
  1. 1
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

  2. 2
    Ship Entry

    1 RMS Lusitania. Mission-defined placement area.

  3. 3
    Spotter Zone 1

    1 Spotter. Mission-defined placement area.

  4. 4
    Zone Alpha

    1 The Mole. Mission-defined placement area.

  5. 5
    Zone Bravo

    1 Dockmaster's House. Mission-defined placement area.

  6. 6
    Gibraltar Harbor

    1 HMS Rockingham. Mission-defined placement area.

  7. 7
    Spotter Zone 2

    1 Spotter. Mission-defined placement area.

  8. 8
    City

    10 Civilian. Mission-defined placement area.

  9. 9
    Harbor

    6 Civilian. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Prepare the timed strike

Plot HMS Rockingham before the authorised time. Harbour anti-aircraft coverage prevents ordinary reconnaissance and shell-impact photography.

PHASE 02

Destroy the cruiser

Use AP against the five-star armoured cruiser once the scheduled strike window opens.

PHASE 03

Choose the optional intercept

After Rockingham is destroyed, RMS Lusitania becomes an optional moving target. Use its reported entry band, course and speed to solve the intercept.

Operational notes

  • Only HMS Rockingham is required for mission completion; RMS Lusitania is explicitly optional.
  • The current medal definitions and countable-target setup include the Rock of Gibraltar corrections introduced before Steam build 24750322.
  • The mission's 16 civilian entities have neutral role data and are not included as hostile targets.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Measured Fire Star2 or fewer allied kills1 or fewer allied killsNo allied kills
No Quarter CrossNo minimum1 enemy kill2 enemy kills
Unaided Fire DistinctionPatched in build 24693799: the mission now provides enough countable targets for Gold.No recon; more than 1 target killNo recon; more than 1 target killNo recon; more than 2 target kills
Austere Service MedalUpdated thresholds verified in build 24693799.Spend 50 RC or fewerSpend 25 RC or fewerSpend 15 RC or fewer

Compare these awards with every other mission requirement in the Medal Guide.