01

What are Requisition Credits?

Requisition Credits, abbreviated as RC, are the operational currency used by the Iron Nest's requisition system. The current balance pays the cost printed on a Punchcard when that card is used at the Requisition Table.

RC is not a shell statistic and does not change a shell's damage, radius or range. It determines which ammunition, reconnaissance, movement or supply request the Operator can afford during an operation.

The current number of available Requisition Credits is shown on the mechanical counter at the Requisition Table. In the example below, the counter reads 350 RC.

Requisition Table with the current Requisition Credit counter circled in red and showing 350 RC
Current RC balanceThe counter above the Punchcards shows how many Requisition Credits are currently available.
02

How RC is earned

Requisition Credits are awarded through combat and mission progress. Destroying enemy targets and completing objectives can add RC, while a target marked High-Priority awards additional Requisition Credits when destroyed.

The table below is a baseline reference for the direct reward reported when an enemy target is destroyed. It should not be used for exact mission calculations: mission-specific attributes, scripted objective rewards and other conditions can change the RC ultimately gained during an operation.

Baseline target reward reference
Target markerReported direct reward
Normal enemy, 0 stars5 RC
Priority Target, 1 star25 RC
Priority Target, 2 stars50 RC
Priority Target, 3 stars75 RC
Priority Target, 4 stars100 RC
Priority Target, 5 stars125 RC

The unit type itself does not determine a fixed reward. The same enemy icon can appear with different Priority-star levels in different missions, so values such as “Commander = 75 RC” should not be treated as universal.

The Field Report below records a 75 RC reward after a three-star Priority Target was destroyed. The accompanying map image shows the destroyed target and its three gold stars. This confirms the 75 RC reward for this target; it should not be treated as a universal reward for every enemy or mission.

These reported tiers are useful for planning, but RC rewards can still vary by target and mission. Iron Nest Wiki treats exact mission totals separately and only states them where the complete reward can be verified for that target or objective.

Field Report stating that Priority Target number 1 was destroyed and awarded 75 Requisition Credits
Field Report rewardThe report records “+75 Requisition” for the destroyed Priority Target.
Destroyed Priority Target number 1 on the Tactical Map with three gold stars
Three-star targetThe corresponding destroyed target is marked with three gold stars on the Tactical Map.
03

How RC is spent

RC is spent by choosing an available Punchcard and using it at the Requisition Table. Each Punchcard shows its cost, allowing the Operator to check the price before making the request.

The RC price is printed along the bottom edge of the Punchcard beside the Requisition symbol. The marked APHE card below costs 15 RC each time it is used.

The current Punchcard catalogue contains 20 ammunition cards and seven utility cards. Most can be used repeatedly, with their displayed RC cost paid for each request, while the one-use Scout Plane card and the Atomic shell card are consumed after one use.

APHE Punchcard with its 15 RC cost circled in red
Reading a Punchcard costThe circled value shows that using this APHE Punchcard costs 15 RC.
04

Understanding Punchcard costs

Common ammunition and utility requests range from 2 RC for the Smoke and Star shells to 65 RC for Emergency Move. Atomic is a deliberate outlier at 666 RC and has a one-use limit. The exact price belongs to the individual Punchcard and should be checked before committing RC.

Use the ammunition guide to compare shell costs with damage, effect radius and range. Utility requests such as a Position Report, Powder Charges or a Scout Plane can be compared directly in the Punchcard catalogue.