Campaign mission 06

Siege of Cartagena

Cartagena's garrison remains encircled, its breakout stalled by concealed coastal batteries. Command of the operation passes to Vice Admiral Mendoza.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Cartagena Tactical Map used in Siege of Cartagena
Cartagena Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPCartagenaCampaign area
RC MINIMUM300Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsMeasured Fire Star · No Quarter Cross · Unaided Fire Distinction · Austere Service Medal
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Siege of Cartagena unlocks the following Punchcards. Select a card to open its guide.

Utility requests are processed at the Requisition Table.

02
High Command order

OBJECTIVES

  1. 01

    Locate and destroy both armoured coastal batteries under counter-battery conditions.

  2. 02

    Destroy the enemy signal station, assembly area and field command.

  3. 03

    Destroy eight additional hostile units, then sound the war horn to begin the breakout.

  4. 04

    Answer the Royal Marines' support calls until the breakout succeeds.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile field-artillery map icon
Enemy artillery structures

Coastal batteries

Quantity
2
Priority
2 stars each
Armor
Armored
Placement
Concealed battery zones

Both batteries must be destroyed before the assault area can be secured.

Hostile broadcast-position map icon
Priority structure

Signal station

Quantity
1
Priority
1 star
Armor
Unarmored
Placement
Hidden signal-station zone

Part of the command network supporting the defence.

Hostile installation map icon
Priority position

Assembly area

Quantity
1
Priority
2 stars
Armor
Unarmored
Placement
Assembly-area zone

One of the three named primary command targets.

Hostile target map icon
Priority position

Field command

Quantity
1
Priority
3 stars
Armor
Unarmored
Placement
Command zone

The highest-priority command-network target.

Hostile infantry map icon
Enemy infantry

Cartagena garrison

Quantity
25
Priority
0 stars
Armor
Unarmored
Placement
Enemy frontline and city areas

Twenty and five infantry are created by separate mission spawns.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Siege of Cartagena possible battlefield placement zones123456
  1. 1
    Enemy Frontline

    20 Enemy Infantry, 5 Enemy Infantry. Mission-defined placement area.

  2. 2
    Coastal Battery

    1 Coastal Battery. Mission-defined placement area.

  3. 3
    Allied Frontline

    9 Marine Garrison, 1 Spotter. Mission-defined placement area.

  4. 4
    Allied Backline

    3 Marine Garrison, 2 Listening Post, 1 Spotter. Mission-defined placement area.

  5. 5
    Enemy Backline

    1 Enemy Signal Station, 1 Enemy Assembly Area, 1 Enemy Field Command. Mission-defined placement area.

  6. 6
    Turret Spawn

    Reference: 1 Iron Nest; Protected: 1 Spotter. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Break the coastal defence

Find and destroy the two armoured coastal batteries while managing the active counter-battery threat.

PHASE 02

Open the breakout route

Destroy the signal station, assembly area, field command and at least eight further hostile units. Only then sound the war horn.

PHASE 03

Support the Marines

Once the breakout begins, respond to the Marines' requested support, including Smoke calls. Unanswered calls or an early signal can cause the assault to fail.

Operational notes

  • The coastal batteries, signal station, assembly area and field command are distinct mission entities with separate priority values.
  • The fixed setup contains 25 hostile infantry; assault-state movement and support calls are controlled later by the graph.
  • The mission does not treat the breakout signal as safe until its command and kill conditions have been met.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Measured Fire Star2 or fewer allied kills1 or fewer allied killsNo allied kills
No Quarter Cross6 enemy kills11 enemy kills15 enemy kills
Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills
Austere Service MedalSpend 180 RC or fewerSpend 100 RC or fewerSpend 50 RC or fewer

Compare these awards with every other mission requirement in the Medal Guide.