Campaign mission 14

Final Harvest

The last organised resistance the anti-monarchist cause has left stands on the outskirts of Barcelona. High Command has ordered its total destruction in detail.

VERIFICATION VERIFIED FOR GAME VERSION 1.0LAST UPDATED August 16, 2026
Barcelona outskirts Tactical Map used in Final Harvest
Barcelona outskirts Tactical MapTargets use mission zones; exact grids can differ between playthroughs.
01
Mission record

OPERATION OVERVIEW

MAPBarcelona outskirtsCampaign area
RC MINIMUM250Higher carried balance is preserved
POWDER MINIMUM10Higher carried inventory is preserved
AWARDS4 medalsMeasured Fire Star · Unaided Fire Distinction · No Quarter Cross · Rapid Engagement Medal
RESOURCE RULE

These campaign values are guaranteed minimums when the mission loads, not a forced reset. Existing RC or Powder Charges above the listed amount are retained. Learn how the balance is used in the Requisition Credits guide.

Completion unlocks

Completing Final Harvest unlocks the following Punchcards. Select a card to open its guide.

02
High Command order

OBJECTIVES

  1. 01

    Inflict mass casualties until the organised enemy battle line collapses.

  2. 02

    Destroy the three fire-direction centres to pause counter-battery fire.

  3. 03

    Intercept the reinforcement train or destroy the troops that disembark.

  4. 04

    Optionally answer allied HE, TEAR-to-HE and SMK support requests during the battle.

03
Battlefield setup

TARGETS AND PROTECTED UNITS

Hostile target map icon
Enemy force

Main battle line

Quantity
20 infantry, 7 tanks and 7 artillery
Priority
0 stars
Armor
Unarmored
Placement
Enemy frontline and artillery areas

Six and one artillery groups form the seven-gun total.

Hostile fire-direction-center map icon
Priority structures

Fire-direction centres

Quantity
3
Priority
3 stars each
Armor
Armored
Placement
FDC zones

Destroying the FDC positions pauses the counter-battery timer entirely.

Hostile supply-cache map icon
Priority structures

Supply bunkers

Quantity
2
Priority
3 stars each
Armor
Armored
Placement
Supply-bunker zones

Two additional hardened positions support the resistance.

Hostile anti-aircraft map icon
Enemy artillery

Anti-aircraft battery

Quantity
1
Priority
2 stars
Armor
Unarmored
Placement
Enemy AA zone

A separate anti-aircraft target is present.

Hostile rail-transport map icon
Moving enemy targets

Reinforcement train

Quantity
5 cars
Priority
1 star each
Armor
Unarmored
Placement
Moves through four waypoint references to the station

The consist can be intercepted before arrival.

Train-station map icon
Priority structure

Train station

Quantity
1
Priority
2 stars
Armor
Unarmored
Placement
Station zone

The destination is represented as its own mission target.

Hostile target map icon
Conditional enemy force

Disembarked reinforcements

Quantity
3 infantry and 2 armor
Priority
0 stars
Armor
Unarmored
Placement
Created relative to the arrived train

These units enter only through the train-arrival branch.

REVEAL MAP DETAILS (SPOILER)View possible battlefield locations and mission-specific map information.REVEAL MAP DETAILS

These outlines show the areas from which the mission can select positions. They are possible placement zones, not fixed spawn coordinates. A numbered badge identifies an area; it does not enlarge that area.

HostileProtected or alliedNeutral or non-targetMixed useReference
Final Harvest possible battlefield placement zones12345678910111213141516
  1. 1
    Enemy Backline

    Hostile: 7 Enemy Tank, 6 Enemy Artillery, 3 Enemy Fire Direction Center, 1 EnemyArtillery, 2 Enemy Supply Bunker, 1 Enemy Anti Aircraft Battery; Reference: 1 Alpha; Protected: 3 Tank. Mission-defined placement area.

  2. 2
    City Allied

    2 Hospital. Mission-defined placement area.

  3. 3
    Allied Frontline

    8 Infantry. Mission-defined placement area.

  4. 4
    Turret Spawn

    1 Iron Nest. Mission-defined placement area.

  5. 5
    Enemy Frontline

    20 Enemy Infantry. Mission-defined placement area.

  6. 6
    Allied Backline

    3 Spotter. Mission-defined placement area.

  7. 7
    Train Car A Spawn

    1 Locomotive. Mission-defined placement area.

  8. 8
    Train Car B Spawn

    1 Platform Car. Mission-defined placement area.

  9. 9
    Train Car C Spawn

    1 Troop Car A. Mission-defined placement area.

  10. 10
    Train Car D Spawn

    1 Troop Car B. Mission-defined placement area.

  11. 11
    Train Car E Spawn

    1 Caboose. Mission-defined placement area.

  12. 12
    Waypoint 1

    1 Waypoint B. Mission-defined placement area.

  13. 13
    Waypoint 2

    1 Waypoint C. Mission-defined placement area.

  14. 14
    Waypoint 3

    1 Waypoint D. Mission-defined placement area.

  15. 15
    Train Station

    1 Main Station. Mission-defined placement area.

  16. 16
    Waypoint 4

    1 Waypoint A. Mission-defined placement area.

The Tactical Map uses a 20 × 10 main grid, with ten subdivisions on each axis inside every square. The overlay follows those same boundaries. Large overlapping allied areas mean that individual units can appear across a broad part of the battlefield.

04
Spoiler section

MISSION WALKTHROUGH

MISSION SPOILERSReveal the complete objective order and firing guidance.REVEAL WALKTHROUGH
PHASE 01

Begin the bombardment

The counter-battery estimate is ten minutes and starts with the first player shell. The mission prioritises casualties across the organised battle line.

PHASE 02

Silence fire direction

Locate and destroy the three armoured, three-star fire-direction centres. Their destruction pauses the counter-battery sequence entirely.

PHASE 03

Stop the train

Track the reinforcement consist through its four waypoints. If it reaches the station, engage the infantry and armour that disembark.

PHASE 04

Support the collapse

Allied formations can request HE, a TEAR-then-HE sequence or SMK. These requests are optional; the primary operation ends when resistance collapses, after which remaining targets can still be engaged.

Operational notes

  • The fixed hostile setup contains 34 battlefield units, 3 FDCs, 2 supply bunkers, 1 AA position, a station and a five-car train before conditional reinforcements.
  • The mission graph defines train-arrival troops separately, so they are not fixed map-zone spawns.
  • ATMC and CYAN are completion unlocks; their presence in the unlock list does not mean they are available for the first playthrough of this mission.
05
Mission awards

MEDAL REQUIREMENTS

MedalBronzeSilverGold
Measured Fire Star2 or fewer allied kills1 or fewer allied killsNo allied kills
Unaided Fire DistinctionNo recon; more than 5 killsNo recon; more than 10 killsNo recon; more than 18 kills
No Quarter Cross10 enemy kills20 enemy kills30 enemy kills
Rapid Engagement MedalFirst shot within 120 sec; more than 5 killsFirst shot within 80 sec; more than 10 killsFirst shot within 50 sec; more than 20 kills

Compare these awards with every other mission requirement in the Medal Guide.